Hex Reverse · Getting Started · Guide
Hex Reverse Walkthrough — From Your First Run to a Stable Setup
This Hex Reverse walkthrough follows the documented order: win battles to grow the run deck, climb the six Rifts, then turn runs into permanent base upgrades.
By the New Game Wiki team · Updated 2026-10-08
On this page (10)
- Step 1: Learn One Battle Properly
- Step 2: Grow the Run Deck Through Wins
- Step 3: Climb the Rift Ladder
- Step 4: Convert Runs Into Permanent Progress
- What This Walkthrough Cannot Cover Yet
- How should you start Hex Reverse as a new player?
- What should a new Hex Reverse deck look like?
- In what order should you clear the Hex Reverse Rifts?
- When should you start buying and fusing cards?
- How long does the Hex Reverse walkthrough take?
This Hex Reverse walkthrough follows the order the game documents rather than inventing a step count: learn the flip rule, grow the run deck through won battles, climb the six-level Rift ladder, then convert each expedition into permanent progress at your base. The store description supplies those stages explicitly, and where it stops, this page says so instead of filling the gap with guesses. Read it as a plan for the first stretch of play rather than a frame-by-frame route.
Step 1: Learn One Battle Properly
Your first job is not to win everything but to internalise one rule: each card has six values, one per side, and only the values on touching edges are compared, with the higher value flipping the opposing card to your side. Play a battle or two with that in mind, and pay attention to how a single placement can touch several cards at once, each comparison resolving against a different one of your six numbers. There is no campaign to sit through first, so a deliberate early loss costs you very little.
Step 2: Grow the Run Deck Through Wins
Each run is a series of battles, and after winning one you choose a card from a selection taken from your opponent's deck, which is added directly to your current run deck for the battles ahead. That is the roguelike engine: every choice changes the shape of your deck, which is what lets you adapt as the run progresses. Prefer reliable cards with no catastrophically weak side over showy cards with a single huge number, because you cannot choose which edge gets tested.
| Stage | What to do | Why |
|---|---|---|
| First battles | Watch the flip rule and edge counts | Placement, not card totals, decides fights |
| After each win | Pick a card that covers a weak side | The run deck is built from these picks |
| Mid-run | Spend SP on skills when an edge is close | Skills can strengthen, weaken or re-element |
| End of run | Return to base with what you collected | The base is where progress becomes permanent |

Step 3: Climb the Rift Ladder
The Rifts are the game's difficulty ladder and they are numbered 1 through 6, with a clear achievement attached to each. The description calls them increasingly difficult and places them after your collection has grown, which is why the ladder belongs here rather than at the very start. Special rules and unique field conditions can change how a battle plays out, so expect a Rift to ask for a different approach rather than simply harder numbers.
Step 4: Convert Runs Into Permanent Progress
The base phase is where a run's results turn into something lasting. The store description lists building and refining saved decks, buying and selling cards, fusing cards into stronger ones, and upgrading equipment that provides permanent progression, with the stated goal of strengthening your collection and taking on harder Rifts. Because equipment upgrades are described as permanent and the run deck is not, the habit worth forming is to spend between runs rather than to hoard.
What This Walkthrough Cannot Cover Yet
Several parts of a normal walkthrough have no official basis yet. Run length, the number of battles per run, the content of each Rift, the requirements behind any achievement and the eventual paid price are all not documented. That means this page can commit to the order of progress but not to a step-by-step route through specific battles. The tips page turns the same principles into quick habits, the gameplay page explains the loop mechanics, and the rift-levels page lists all six levels with what is known about each.
FAQ
How should you start Hex Reverse as a new player?
Treat your first run as a lesson rather than a score attempt. The game has no tutorial campaign to grind through, so the fastest start is to play a few battles on the 19-space board and watch how touching edges flip cards. Once the flip rule feels automatic, the base phase between runs becomes the place where real progress is built.
What should a new Hex Reverse deck look like?
There is no published card list to build from, so the honest answer is to grow the deck through play. Each won battle lets you choose one card from a selection taken from your opponent's deck, and that card joins your current run deck. Prefer cards that avoid badly losing edges over cards with one huge side, and refine the result as a saved deck at your base.
In what order should you clear the Hex Reverse Rifts?
The Rifts are numbered 1 through 6 and described as increasingly difficult, and each has a clear achievement, so the expected order is straight up the ladder. The store page never states that one Rift must be cleared before the next unlocks, so treat the order as the intended structure rather than a confirmed gate, and move up when your collection feels ready.
When should you start buying and fusing cards?
As soon as you have gold and spare cards, because both are base-phase actions that compound. The Bazaar buys and sells cards for gold, fusion turns cards into stronger ones, and packs add cards with a chance at an S-rank result. Because the permanent layer is what survives a run, spending between runs is how a weak first expedition turns into a stronger second one.
How long does the Hex Reverse walkthrough take?
Not documented yet. The store page never states how many battles a run contains, how long a run lasts or how much playtime the full six-level Rift ladder needs. This walkthrough therefore describes the documented order of progress rather than a step count, and any hour estimate you see elsewhere is not supported by an official source.
More in Getting Started
More getting started pages in Hex Reverse.
- Hex Reverse Beginner Guide — First Hour, Core Loop and Common StumblesGuideUpdated 2026-10-08
References
- Hex Reverse on Steam
- Hex Reverse Steam Community Hub
- Hex Reverse appdetails (Steam Store API, frozen 2026-10-08)
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
