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Hex Reverse Rift Levels — All Six Rifts and the Rules They Add

Hex Reverse rift levels run from 1 to 6, each with its own clear achievement, and special rules and field conditions change how those battles play out.

By the New Game Wiki team · Updated 2026-10-08

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Hex Reverse rift levels number six, from Rift Level 1 to Rift Level 6, and each one has its own clear achievement. The Rifts are the game's difficulty ladder: the Steam store description ends its progression pitch by describing increasingly difficult Rifts that you take on after each expedition, and it adds that special rules and unique field conditions can change how individual battles play out. This page lists what the official material confirms about that ladder and marks the rest as unknown.

How the Rift Ladder Works

A run is a series of battles, and the Rifts are what the game keeps raising as your collection grows. The description places them at the end of the growth loop: after upgrading equipment and strengthening your collection, you take on increasingly difficult Rifts. The numbering runs 1 to 6, and the achievement list tracks a clear for each, which makes the ladder the spine of the game's long-term challenge rather than a side mode.

The Six Rift Levels

The table below lists all six levels with the one fact the official material attaches to each: the achievement tied to clearing it.

LevelDocumented
Rift Level 1Has a clear achievement
Rift Level 2Has a clear achievement
Rift Level 3Has a clear achievement
Rift Level 4Has a clear achievement
Rift Level 5Has a clear achievement
Rift Level 6Has a clear achievement

hex reverse official screenshot 1
Official screenshot from the Hex Reverse store page

That is a deliberately short table, because the store page says nothing about the enemies, the prize or the board layout inside any individual Rift. Whether level 6 is the end of the ladder or simply the last one with a published goal is also unstated.

Special Rules, Field Conditions and Rift Fragments

The description says special rules and unique field conditions can change how each battle plays, forcing you to rethink familiar strategies and make the most of the cards available to you, and the achievement list includes a goal for encountering every special rule and field. Together those confirm that the modifiers are a finite set worth collecting rather than random noise.

Rift Fragments are the Rift-side resource the official material names, tracked by a collection goal with a 2,000 target, which tells you they build up over time. How you earn them, what they buy and whether they survive a failed run are all not documented yet. For the permanent upgrades that make higher Rifts approachable, see the gameplay page; the achievements page covers the wider Steam list these clear goals sit in.

FAQ

How many Rift levels are in Hex Reverse?

Six. The achievement list carries a clear goal for each level from Rift Level 1 through Rift Level 6, which is the only official confirmation of the count. The Steam description frames the Rifts as the increasingly difficult challenge you take on after each expedition, so they function as the game's difficulty ladder rather than as optional side content.

What happens in each Rift level?

Not documented yet. The store page names the ladder and confirms six levels, but it does not describe the enemies, the board, or the rewards in any individual Rift. What it does say is that special rules and unique field conditions can change how each battle plays out, which is the mechanism that makes one Rift feel different from another.

What are Rift Fragments in Hex Reverse?

Rift Fragments are a tracked resource tied to the Rift content: the achievement set includes a collection goal measured in Rift Fragments with a target of 2,000. That confirms fragments accumulate as a running total rather than being a one-off reward. How they are earned, what they are spent on and whether they persist between runs are not documented yet.

Do you have to finish lower Rifts before higher ones?

Not documented yet. The description calls the Rifts increasingly difficult and the achievements are numbered 1 through 6, which strongly suggests an ordered climb, but the store page never states that one Rift must be cleared before the next unlocks. Treat the order as the expected structure rather than a documented gate.

Is there an achievement for seeing every special rule?

There is a goal tied to encountering every special rule and field, based on the achievement list. That means the special rules and unique field conditions are finite and worth actively seeking out if you are working toward 100 percent. Which rules exist and how many there are is not documented yet.

More in Trophies & 100%

More trophies & 100% pages in Hex Reverse.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.