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OpenFront Best Factory Setup — Rail Lines and Station Pay

OpenFront best factory setup: one straight rail line of seven to ten stations, 25k and 35k station payouts, and the border placement that keeps trains moving.

By the New Game Wiki team · Updated 2026-10-26

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The strongest OpenFront factory setup is not a cluster of factories; it is a single straight rail line with a row of stations behind a border factory. Factories earn by spawning trains that travel to connected stations, and every station on the route pays both the station owner and the train owner. The layout that pays is therefore the one that keeps a train moving through many stations on the shortest path, with factories placed where allied traffic already flows.

How factory income works

A factory is one of the economic structures in OpenFront. If it is connected to a rail line, it periodically spawns a train, and when it is placed it can create rail lines to cities, ports and factories within its range. Trains are how factories generate gold, and the more factories you have, the higher the chance that a train spawns.

The train picks any station connected by rail, regardless of distance, and travels the shortest rail path to it. Every station on that path, including the final one, gives an equal amount of gold to the owner of the station and the owner of the train. That mutual payment is why stations placed along busy lines earn even when the train belongs to someone else.

OpenFront screenshot
Official Steam screenshot

The station payout table

The payout depends on who owns the station, not on the length of the route. Teammate and unallied player stations produce 25k gold, allied player stations produce 35k, and your own stations produce 5k. Because the train owner is paid too, your own station is effectively 10k.

There is also a decay rule. After a train has passed through 10 stations, subsequent stations give 5k less gold for each station, with a set minimum of 5k. A very long line therefore stops being a straight multiplier and becomes a route with a soft cap.

Station ownerGold per station
Teammate or unallied player25k
Allied player35k
Your own station5k, effectively 10k with the train share

The layout that pays

The guide's beginner rule is to place factories right on your borders with allies or teammates, but avoid placing multiple separate factories in the same border area unless they are stacked. The reason is the rail line: every new factory, city or port placed within range and not on an existing line creates a new line, and a sprawl of short lines wastes the station count that a single line would collect.

The target shape is a single straight line with up to seven to 10 stations before creating new rail lines. Stations should sit directly on the line, and the hover highlight confirms a station will attach to it. Cities and ports on the line are the stations that pay; a factory can sit on a rail line but does not act as a station, and stacked cities or ports count as a single station node.

Mistakes that waste the setup

The first mistake is treating factories as stations. A factory on a line does not pay a station share, so a line made only of factories generates far less than a line with cities and ports on it.

The second is scattering factories across one border instead of stacking them. Several separate factories in the same area create parallel lines and split the traffic that a single line would have carried.

The third is extending a line past the point where the payout decays. Once a train has passed 10 stations, every additional station pays less, so a new line through a fresh cluster of cities is usually worth more than another stop on an already long route.

FAQ

Where should factories be placed in OpenFront?

The community factory guide recommends placing factories right on your borders with allies or teammates, then building one straight rail line through the stations behind them. It also warns against placing multiple separate factories in the same border area unless they are stacked.

How much gold does a factory train pay?

A teammate or unallied player station pays 25k gold, an allied station pays 35k, and your own station pays 5k. The train and station owners are both paid, so your own station is effectively 10k once the train owner's share is counted.

How many stations should one rail line have?

The guide's rule of thumb is a single straight line with up to seven to 10 stations before creating a new rail line. After a train passes 10 stations, each further station pays 5k less, down to a minimum of 5k.

More in Economy

More economy pages in OpenFront.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.