DustFall · Mechanics · Guide
DustFall Weapons — Payloads, Combinations and Destructible Terrain
DustFall weapons are payloads and upgrades, not a fixed arsenal: Drill Round, Grenade and freely combinable builds that turn terrain into your real weapon.
By the New Game Wiki team · Updated 2026-10-14
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DustFall weapons work as payloads you build around, not as a fixed arsenal you pick from. The store page names two starting payloads — the Drill Round and the Grenade — and says the game is built on freely combinable payloads and upgrades, with a three-way upgrade offered during each descent. The damage you actually do, though, comes from the terrain as much as from the shot, because the underground is destructible pixel material that can be set on fire, blown out or collapsed onto enemies.
That combination is the whole weapon system in one sentence, and it is also why there is no tier list here: the published sources name payloads without giving statistics, so ranking them would mean making numbers up.
Payloads, Not a Fixed Arsenal
The difference matters when you are planning a run. A conventional shooter hands you a list and you pick the best one; DustFall hands you a starting payload and a way to change it while you dig. The two documented entry points are the Drill Round and the Grenade.
| Starting payload | How it is documented |
|---|---|
| Drill Round | Named as an example of a starting payload |
| Grenade | Named as an example of a starting payload |
| Other payloads | Referenced as payloads that can be switched to, not listed by name |
Because every payload can be swapped mid-run, the useful skill is knowing when your current tool is wrong for the layer, and the store page supports that reading by giving each of the six layers its own terrain materials and environmental reactions.
Building Weapon Combinations
Combinations come from the three-way upgrade. On each descent you can enhance your weapon, gain a passive ability, or switch payloads, and the store page describes the result as freely combinable rather than as a locked class path.

Read the three branches as different kinds of gain: enhancing a weapon raises the ceiling on what you already carry, a passive adds an effect that is not tied to a single shot, and switching payloads re-tools the run for what the layer is made of. The combination the store page highlights is a destructive one — payloads used on terrain rather than on enemies directly.
The Terrain Is the Real Weapon
The store page gives its environmental interactions their own section, and they are more concrete than the payload list. Ignite oil and fire spreads through the terrain. Detonate powder caches to blast a route through solid rock. Remove crucial supports and bring a collapse down on your enemies.
- Fire: ignite oil and let fire spread through the terrain.
- Blasts: detonate powder caches to open routes through rock.
- Collapse: remove supports to drop a ruin on enemies.
- Route: every tunnel and cavity you create changes the battle and your escape route.
- Risk: the same destruction can bury you instead.
That last point is the balance the game is built on: the tools that kill enemies are the tools that reshape the level, and reshaping the level badly is how runs end. What is not documented yet is the payload roster beyond the two examples, any damage or ammo values, and how passives stack. For the wider build system, see the gameplay page; for where these decisions happen, see the features page.
FAQ
What weapons are in DustFall?
The store page frames DustFall around payloads rather than a named weapon list. It gives the Drill Round and the Grenade as examples of starting payloads and says builds use freely combinable payloads and upgrades, so the roster is a payload system you grow during a run instead of a fixed set of guns.
How do you build weapon combinations in DustFall?
Through the three-way upgrade offered during each descent. The store description says builds come from freely combinable payloads and upgrades, and the three documented branches are enhancing your weapon, gaining a passive ability, or switching payloads. Combining a payload with a passive is the only documented way to shape two effects at once.
Can you destroy the terrain in DustFall?
Yes, and that is the point of the combat. The underground is fully destructible simulated pixel terrain: ignite oil to spread fire through it, detonate powder caches to blast a route through solid rock, or remove crucial supports to bring a collapse down on your enemies.
What are the risks of destroying terrain?
It can kill you. The store description warns that every act of destruction may open a path to survival or bring an entire ruin down on top of you, so collapse damage is a real hazard rather than a free tool. Removing supports is effective against enemies but leaves you standing in the same debris field.
Does DustFall document damage numbers or ammo?
Not documented yet. The store page describes payloads, upgrades and terrain reactions but publishes no damage values, ammo counts, weapon stats or payload list, so any specific numbers for DustFall weapons would be invented rather than reported.
More in Mechanics
More mechanics pages in DustFall.
- DustFall Cataclysm Mode — The Post-Ending Mode on SteamGuideUpdated 2026-10-14
- DustFall Controls — Keyboard and Mouse on WindowsGuideUpdated 2026-10-14
- DustFall Features — Destructible Terrain, Payloads and Six RuinsGuideUpdated 2026-10-14
- DustFall Gameplay — The Descent Loop, Payloads and the Surface ScanGuideUpdated 2026-10-14
References
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
