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Way of the Hunter 2 · Game Guides · Guide

Way Of The Hunter 2 Walkthrough — Missions, NPCs, and Progression

A Way of the Hunter 2 walkthrough covering how the story missions are structured, the New Laurentia NPC threads, the lodge hub, and the order to tackle them in.

By the New Game Wiki team · Updated 2026-10-04

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Way of the Hunter 2 does not have a single linear campaign you follow from start to credits. The official FAQ is explicit that the game mixes open-world free hunting with structured missions, adding light story elements for context and atmosphere. You pick up objectives from NPCs across the map, each with their own thread, and there are four NPCs waiting across New Laurentia. That means a practical walkthrough is less about a fixed sequence of chapters and more about the order in which you should tackle missions, free hunts, and progression so nothing blocks you later.

How the Story Is Structured

The Fandom wiki summary frames the opening this way: as the new hunter in town, you are recruited for a series of challenges that span two environments and introduce a cast of memorable NPCs. In New Laurentia you team up with a skilled dog trainer and assist the former warden, following the mystery behind the unusual behavior of the local moose population. The FAQ adds that the objectives are supplemented by light story rather than driven by it, so you are never locked out of free hunting. The lodge anchors each map: per the Fandom overview, every map has its own lodge, and it is where you plan hunts, display trophies, and unlock upgrades. In practice, the loop is mission, free hunt, lodge upgrade, repeat.

way of the hunter 2 lodge and mission hub
Each map has its own lodge, which doubles as your upgrade hub

New Laurentia's Mission Thread

New Laurentia is the map the game launched with in Early Access, a 10x10 km region inspired by the North American wilderness. Its content is organized around NPC objectives rather than numbered chapters.

ElementDocumented detailSource
MapNew Laurentia, 10x10 km, North American wildernessOfficial FAQ
NPCsFour across the map, each with their own storyOfficial FAQ
Story hookDog trainer and former warden; mystery around local moose behaviorFandom wiki
LodgeMap-specific hub for trophies and upgradesFandom wiki
TrophiesProcedurally generated, still expanding during Early AccessOfficial FAQ

A widely discussed early objective is a mission to hunt a 90% elk bull. The player who raised it noted the animal still had about seven years of life expectancy and wondered whether waiting would let it reach five stars. Other players in that thread suggested mission-specific animals may not grow and may not count toward herd management, but nobody cited a developer confirmation, so treat that as to confirm.

A Mission-by-Mission Approach

Because the game is open, the most effective order is to keep one objective active while you hunt freely, then return to the lodge to spend what you earned.

  • Start with the opening NPC missions. They introduce the dog, the map, and the basic loop, and they pay experience and money you need for gear.
  • Keep a mission active during free hunts. You gain experience and cash while exploring, so nothing is wasted.
  • Do not chase story progress at the expense of the herd. Randomly shooting weak animals while completing objectives can hurt the population you need later.
  • Bank money for functional upgrades. Better optics, a rifle that covers the species you hunt, and a shooting stick all make later missions easier.
  • Return to the lodge regularly. Displaying trophies and unlocking upgrades is the progression heartbeat between missions.

Once the opening threads are underway, the missions stop being a tutorial and become optional structure over a free-hunt game:

PhaseWhat to focus onWhy
Opening missionsNPC intros, the dog, basic trackingTeaches systems and pays starting cash
Early free huntFinding zones and fast-travel pointsBuilds the map knowledge missions assume
Mid-gameHerd management and habitat workRaises the quality of future trophies
Late unlockBetter gear, night hunting, more speciesExpands which missions and animals you can take

For the systems that missions lean on, see the beginners guide, the herd management guide, and the maps page.

FAQ

Is Way of the Hunter 2 a linear story game?

No. The official FAQ says the game offers both an open-world free-hunt experience and structured missions, with light story elements for context. Players can pick up objectives from NPCs across the map.

How many NPCs are in New Laurentia?

The official FAQ states that there are four NPCs waiting across New Laurentia, each with their own story, and that many of their threads reference the first Way of the Hunter.

What is the opening story setup in New Laurentia?

The Fandom wiki summary says that in New Laurentia you team up with a skilled dog trainer and assist the former warden to uncover the mystery behind the unusual behavior of the local moose population.

Is there a mission about a trophy elk?

Yes, players discuss an early mission to hunt a 90% elk bull that still has years of life expectancy. A Steam thread notes that mission animals may not grow or count toward herd management, but that is a community assumption rather than a confirmed developer rule.

What role does the lodge play in progression?

The Fandom wiki overview describes each map as having its own lodge, used to plan hunts, display earned trophies, and unlock upgrades. It functions as the progression hub for that territory.

More in Game Guides

More game guides pages in Way of the Hunter 2.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.