The Crimson Hunt · Mechanics · Guide
The Crimson Hunt Weapons — Tools, Ammo and the UV Light
The Crimson Hunt weapons and tools explained: the scarce-ammunition rule, the UV light as a weapon, and what the official material confirms so far.
By the New Game Wiki team · Updated 2026-10-08
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The Crimson Hunt's weapon design is built around scarcity rather than a catalogue: the store description says you combine a variety of weapons and tools to adapt to unpredictable enemies, adds that ammunition is scarce and light is vital, and never prints a weapon list. What the official material does confirm is that you have a ranged option, a heavy melee option, a defensive parry, and a UV light that does real work against the creatures, and that managing those tools is the actual skill the game tests.
What Weapons Are in The Crimson Hunt?
The honest answer is that no weapon is named by the developer anywhere in the collected material. What exists instead is a set of confirmed capabilities: the demo's control scheme documents a shoot input and a separate heavy attack, the walkthrough shows both ranged and close combat, and the published achievement names include Swordswoman, Armed and Ready and Parry Master, which confirm a bladed weapon and a timed deflection without telling you what they are called. The store pitch is deliberately abstract about this because the intended fantasy is improvising with whatever you have rather than picking a favourite from a menu.
| Confirmed capability | Where it comes from | Weapon name published |
|---|---|---|
| Ranged fire | Demo control scheme, shoot input | No |
| Heavy attack | Demo control scheme, separate input | No |
| Melee blade | Swordswoman achievement name | No |
| Parry or block | Parry Master achievement, block on hold Alt | No |
| UV light | Store description and walkthrough dialogue | No |
| Passive stun and avoidance tools | Developer's co-op note | No |
The UV Light Is the Weapon You Never Run Out Of
The most useful offensive tool in the game costs no ammunition, which is exactly why it sits at the centre of the design. The walkthrough has Victoria explain that the creatures are sensitive to UV radiation because of their physiology, that the light blinds and weakens them, and that keeping it aimed at the head is what lets the pair finish an enemy off. The store page backs the importance without the detail, stating that light is vital, and because the UV explanation comes from a single video source the exact behaviour is a to-confirm detail rather than a documented rule.

Read practically, that turns the light into a debuff tool with no ammo cost: it is the thing you apply before spending a bullet, not after. It also explains why the game can afford to make ammunition scarce, because the developer has given you one unlimited answer to every enemy and made the finite answers the expensive ones. The demo patch notes show the same idea being tuned before launch, adding a companion mechanic where the ally shines her flashlight toward wherever you aim with the right mouse button.
Tools, Passive Aids and the Ammo Economy
Tools are the other half of the loadout, and the developer's co-op note is the clearest description of what they do: the second character gets passive tools that can stun enemies or help avoid combat entirely, and can also carry any weapon. That is a utility layer rather than a damage layer, which fits a game where the store description says smart inventory management is the difference between life and death and where healing is scarce too. The practical consequence is that a tool which buys you a free escape or a safe window is often worth more than another clip you cannot refill.
The pages that pair with this one are the enemies page for what each tool is answering, the co-op page for how the second player's kit is described, and the tips page for the habits that keep the ammo count from running dry.
FAQ
What weapons are in The Crimson Hunt?
The store description says you combine a variety of weapons and tools to adapt to unpredictable enemies and names ammunition as scarce, but it does not print a weapon list. The demo's documented control scheme includes a separate heavy attack and a shoot input, and the published achievements include Swordswoman and Armed and Ready, which confirm melee and ranged options without naming the weapons.
Is the light a weapon in The Crimson Hunt?
Yes, in practice. The walkthrough has Victoria explain that the creatures are sensitive to UV radiation because of their physiology, that the light blinds and weakens them, and that you should keep the beam aimed at the head so the pair can finish enemies off. That explanation comes from a single video source, so treat the exact behaviour as to confirm, but the store page separately confirms that light is vital.
How much ammo do you get?
Not documented yet in numbers. The store description states plainly that ammunition is scarce and that every encounter matters, and the developer's co-op note implies the second player's passive tools exist partly to avoid spending ammunition, but no official material publishes a starting count, a capacity or a drop rate.
Are there melee weapons?
Melee is confirmed by the control scheme and the achievements rather than by a named weapon. The demo maps a separate heavy attack input and the walkthrough shows close-quarters fighting, while Swordswoman and Parry Master among the published achievement names point to a bladed weapon and a timed parry respectively. No specific sword is named in official material.
Can the second player use any weapon?
Yes. The developer's launch post says there are no weapon restrictions based on character and that the second character can equip any weapon in the game, in addition to passive tools that stun enemies or help avoid combat. That applies to local split-screen co-op, where both players are on the same machine.
More in Mechanics
More mechanics pages in The Crimson Hunt.
- The Crimson Hunt Co Op — Local Split-Screen, Roles and Remote PlayGuideUpdated 2026-10-08
- The Crimson Hunt Enemies — Vampires, Ghouls and How UV Light WorksGuideUpdated 2026-10-08
- The Crimson Hunt Features — Store Feature List, Co-op and LanguagesGuideUpdated 2026-10-08
- The Crimson Hunt Gameplay — Core Loop, Light, Ammo and Co-opGuideUpdated 2026-10-08
References
- The Crimson Hunt on Steam
- The Crimson Hunt by Farelas — itch.io
- THE CRIMSON HUNT Gameplay Walkthrough Part 1 — YouTube
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
