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Dungeon Settlers How to Get Stone — Resource and Money Routes
A Dungeon Settlers how to get stone guide covering stone, clay, bones, gold and tech books, with the routes early access players actually use.
By the New Game Wiki team · Updated 2026-10-04
On this page (9)
- Stone, Wood and the Basic Materials
- Clay, Bones, Herbs and Food
- Return Routes, Storage and Depletion
- Gold, Tech Books and Where to Spend Them
- How do you get stone in Dungeon Settlers?
- Is there a guaranteed stone drop?
- How do you get clay in Dungeon Settlers?
- How do you make money in Dungeon Settlers?
- What are tech books used for?
A Dungeon Settlers how to get stone question opens onto a wider truth: almost every resource in the game comes from below, and the surface only refines what you carry back. Stone, clay, bones, herbs and ore are all gathered or dropped in the dungeon, then turned into buildings, gear and consumables at home. This page covers where each one comes from and the storage habit that keeps them flowing.
Stone, Wood and the Basic Materials
The first tier is bulk building material. You gather it on easy floors, store it properly, and spend it on rooms and starter gear. The single most useful habit is a storage room with dedicated piles, because units haul loose items into storage automatically but will not empty their own inventory.
| Material | Where it comes from | What it feeds |
|---|---|---|
| Wood and logs | Gathered in dungeon rooms, especially on an abundant-wood run | Planks, wooden weapons and armor, furniture |
| Long grass | Gathered on the surface and in easy rooms | Textiles, then cloth armor and beds |
| Stone | Mined from dungeon nodes, with a guaranteed drop from the Giant Stone Golem | Building materials and stone storage |
| Raw hide | Dropped by monsters such as rats | Armor and crafting |
| Mana stones | Dropped by monsters, with a bundle from the Golem boss | Leveling at the Goddess Statue |
The creator playthrough shows the storage solution in practice: build a stone pile in a back room, and stones stop piling up on the ground while crafters keep working.

Clay, Bones, Herbs and Food
The second tier is the crafting and survival chain. Clay and bones unlock ceramics and medicine, and herbs turn drops into healing you can carry underground.
| Resource | Route | Used for |
|---|---|---|
| Clay | Tadpoles fed on corpses become a tougher kill with an early clay chance | Farms and ceramics |
| Ceramics | Crafted at a Kiln unlocked by Metal Processing research | Goddess's Tears |
| Bones | Dropped by rats and other monsters | Bone meal for ointments, bone weapons |
| Wild herbs | Harvested in the dungeon | Combined with bone meal to make ointments |
| Berries and apples | Found while exploring | Cheap mood support |
| Turnips and oats | Clumps on floors 2 and 3; oats can be farmed | Food, though the oat recipe carries a mood penalty |
Practices that make the loop smoother:
- Carry a couple of Ointments and First Aid Kits so a bad fight does not end a run.
- Keep bones and herbs on hand before you need medicine, not after.
- Inspect chests on every floor; they carry research books and rare materials.
- Run the boss for its guaranteed drop once your party can survive it.
Return Routes, Storage and Depletion
Getting resources out is its own skill. A progression walkthrough notes that a floor depleted to zero applies a 50 percent drop penalty across its region and needs about fifteen in-game days to refill, which turns over-farming one floor into a real cost. Night, meanwhile, runs from 20:00 to 06:00 and cuts vision, so the walkthrough's advice is to return before it starts.
| Risk | Effect | Habit that answers it |
|---|---|---|
| Floor depletion | 50 percent drop penalty across the region | Rotate floors instead of clearing one |
| Nightfall | Reduced vision from 20:00 to 06:00 | Plan the return for daylight |
| Overloaded settlers | Carried items hurt a settler | Store loose items on the ground and let haulers move them |
| Broken gear | A weapon can fail mid-run | Repair before the trip, not during it |
A storage and logistics checklist:
- Build a storage room and dedicated piles so loose loot has a home.
- Drop carried items on the ground and let settlers haul them to storage.
- Rotate between floors rather than stripping one bare.
- End the run on supplies, not on greed.

Gold, Tech Books and Where to Spend Them
Gold buys recruits, and tech books buy research. Both come from the same trips, so the choice is what you sell and what you keep.
| Income source | Detail | Best use |
|---|---|---|
| Dungeon merchant trade | A creator run sells six logs for eighteen gold | Early recruiting money |
| Gold-generating inscription | A named inscription pays gold and is tracked in the stat breakdown | Passive income |
| Chest loot | Tech books and rare items | Research and upgrades |
| Dungeon Cores | Harvestable on floor 3 and below, but they trigger hard battles | Tech books when geared |
| NPC quests | Researcher quests pay Tech Books | Xenon's insect studies pay two each |
A short spending priority:
- Keep mana stones for the statue and only sell surplus materials.
- Buy recruits to fill roles, not to raise a count.
- Spend tech books on the branch that fixes your next bottleneck.
- Do not sell gear you have not tried in a real fight.
Exact drop rates and prices shift between patches, so treat the numbers here as to confirm. The farming and research pages pick up the food and technology chains this page feeds.
FAQ
How do you get stone in Dungeon Settlers?
Gather it from the resource nodes you mine inside the dungeon, then store it in a stone pile so your settlers haul it without clogging your crafters. A creator playthrough shows the loop directly: set up a storage room with a stone pile, then stones have somewhere to go instead of sitting on the ground.
Is there a guaranteed stone drop?
Yes. A progression walkthrough records a guaranteed Stone drop from the Giant Stone Golem in the Veil of Silence boss room, alongside a batch of Lesser Mana Stones, two Goddess's Tears and the Giant Stone Golem Soul Stone. The boss sits on floor 5 and is the region gate.
How do you get clay in Dungeon Settlers?
One community trick is to let Tadpoles feed on corpses so they grow into a tougher version that drops clay at an early chance. Prima Games also ties clay to the ceramics chain, and ceramics come from a Kiln unlocked through Metal Processing research.
How do you make money in Dungeon Settlers?
Sell loot to dungeon merchants and spend it on recruits. A creator playthrough trades six logs for eighteen gold with a dungeon merchant, and the game also has an inscription that generates gold. Mana stones and rare materials are better kept for leveling than sold.
What are tech books used for?
Research unlocks. A progression walkthrough lists opening dungeon chests as the fastest source, harvestable Dungeon Cores on floor 3 and below as a riskier one, and researcher NPC quests as a third. Xenon's insect study quests, for example, pay two Tech Books each.
More in Resources
More resources pages in Dungeon Settlers.
- Dungeon Settlers Farming — Crops, Food and Diet in the Colony SimGuideUpdated 2026-10-04
References
- any tips? :: Dungeon Settlers General Discussions
- Dungeon Settlers Walkthrough: Early Access Progression
- How to Get Clay in Dungeon Settlers
- Dungeon Settlers on Steam
- I Played Dungeon Settlers... Here's What Happened!
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
