Play on Steam

Dungeon Settlers · Resources · Guide

Dungeon Settlers How to Get Stone — Resource and Money Routes

A Dungeon Settlers how to get stone guide covering stone, clay, bones, gold and tech books, with the routes early access players actually use.

By the New Game Wiki team · Updated 2026-10-04

Keyword: dungeon settlers how to get stone5 sources
On this page (9)

A Dungeon Settlers how to get stone question opens onto a wider truth: almost every resource in the game comes from below, and the surface only refines what you carry back. Stone, clay, bones, herbs and ore are all gathered or dropped in the dungeon, then turned into buildings, gear and consumables at home. This page covers where each one comes from and the storage habit that keeps them flowing.

Stone, Wood and the Basic Materials

The first tier is bulk building material. You gather it on easy floors, store it properly, and spend it on rooms and starter gear. The single most useful habit is a storage room with dedicated piles, because units haul loose items into storage automatically but will not empty their own inventory.

MaterialWhere it comes fromWhat it feeds
Wood and logsGathered in dungeon rooms, especially on an abundant-wood runPlanks, wooden weapons and armor, furniture
Long grassGathered on the surface and in easy roomsTextiles, then cloth armor and beds
StoneMined from dungeon nodes, with a guaranteed drop from the Giant Stone GolemBuilding materials and stone storage
Raw hideDropped by monsters such as ratsArmor and crafting
Mana stonesDropped by monsters, with a bundle from the Golem bossLeveling at the Goddess Statue

The creator playthrough shows the storage solution in practice: build a stone pile in a back room, and stones stop piling up on the ground while crafters keep working.

Dungeon Settlers official screenshot
Official screenshot of resources and storage in the settlement

Clay, Bones, Herbs and Food

The second tier is the crafting and survival chain. Clay and bones unlock ceramics and medicine, and herbs turn drops into healing you can carry underground.

ResourceRouteUsed for
ClayTadpoles fed on corpses become a tougher kill with an early clay chanceFarms and ceramics
CeramicsCrafted at a Kiln unlocked by Metal Processing researchGoddess's Tears
BonesDropped by rats and other monstersBone meal for ointments, bone weapons
Wild herbsHarvested in the dungeonCombined with bone meal to make ointments
Berries and applesFound while exploringCheap mood support
Turnips and oatsClumps on floors 2 and 3; oats can be farmedFood, though the oat recipe carries a mood penalty

Practices that make the loop smoother:

  • Carry a couple of Ointments and First Aid Kits so a bad fight does not end a run.
  • Keep bones and herbs on hand before you need medicine, not after.
  • Inspect chests on every floor; they carry research books and rare materials.
  • Run the boss for its guaranteed drop once your party can survive it.

Return Routes, Storage and Depletion

Getting resources out is its own skill. A progression walkthrough notes that a floor depleted to zero applies a 50 percent drop penalty across its region and needs about fifteen in-game days to refill, which turns over-farming one floor into a real cost. Night, meanwhile, runs from 20:00 to 06:00 and cuts vision, so the walkthrough's advice is to return before it starts.

RiskEffectHabit that answers it
Floor depletion50 percent drop penalty across the regionRotate floors instead of clearing one
NightfallReduced vision from 20:00 to 06:00Plan the return for daylight
Overloaded settlersCarried items hurt a settlerStore loose items on the ground and let haulers move them
Broken gearA weapon can fail mid-runRepair before the trip, not during it

A storage and logistics checklist:

  • Build a storage room and dedicated piles so loose loot has a home.
  • Drop carried items on the ground and let settlers haul them to storage.
  • Rotate between floors rather than stripping one bare.
  • End the run on supplies, not on greed.

Dungeon Settlers official screenshot 2
Official screenshot of dungeon floors and resources

Gold, Tech Books and Where to Spend Them

Gold buys recruits, and tech books buy research. Both come from the same trips, so the choice is what you sell and what you keep.

Income sourceDetailBest use
Dungeon merchant tradeA creator run sells six logs for eighteen goldEarly recruiting money
Gold-generating inscriptionA named inscription pays gold and is tracked in the stat breakdownPassive income
Chest lootTech books and rare itemsResearch and upgrades
Dungeon CoresHarvestable on floor 3 and below, but they trigger hard battlesTech books when geared
NPC questsResearcher quests pay Tech BooksXenon's insect studies pay two each

A short spending priority:

  • Keep mana stones for the statue and only sell surplus materials.
  • Buy recruits to fill roles, not to raise a count.
  • Spend tech books on the branch that fixes your next bottleneck.
  • Do not sell gear you have not tried in a real fight.

Exact drop rates and prices shift between patches, so treat the numbers here as to confirm. The farming and research pages pick up the food and technology chains this page feeds.

FAQ

How do you get stone in Dungeon Settlers?

Gather it from the resource nodes you mine inside the dungeon, then store it in a stone pile so your settlers haul it without clogging your crafters. A creator playthrough shows the loop directly: set up a storage room with a stone pile, then stones have somewhere to go instead of sitting on the ground.

Is there a guaranteed stone drop?

Yes. A progression walkthrough records a guaranteed Stone drop from the Giant Stone Golem in the Veil of Silence boss room, alongside a batch of Lesser Mana Stones, two Goddess's Tears and the Giant Stone Golem Soul Stone. The boss sits on floor 5 and is the region gate.

How do you get clay in Dungeon Settlers?

One community trick is to let Tadpoles feed on corpses so they grow into a tougher version that drops clay at an early chance. Prima Games also ties clay to the ceramics chain, and ceramics come from a Kiln unlocked through Metal Processing research.

How do you make money in Dungeon Settlers?

Sell loot to dungeon merchants and spend it on recruits. A creator playthrough trades six logs for eighteen gold with a dungeon merchant, and the game also has an inscription that generates gold. Mana stones and rare materials are better kept for leveling than sold.

What are tech books used for?

Research unlocks. A progression walkthrough lists opening dungeon chests as the fastest source, harvestable Dungeon Cores on floor 3 and below as a riskier one, and researcher NPC quests as a third. Xenon's insect study quests, for example, pay two Tech Books each.

More in Resources

More resources pages in Dungeon Settlers.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.