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Dungeon Settlers Farming — Crops, Food and Diet in the Colony Sim

A Dungeon Settlers farming guide to crops, foraging, jerky and cooking, plus how race diets change what food your settlers actually want in Early Access.

By the New Game Wiki team · Updated 2026-10-04

Keyword: dungeon settlers farming4 sources
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Dungeon Settlers farming is less a crop grid and more a supply loop: you forage underground, cook above ground, and match meals to your races. Early on, the practical answer is that blueberries, apples and jerky carry the colony while a real food chain waits on research. A Steam thread on food, a progression walkthrough and the beginner guide together describe how that loop is meant to run.

Foraging Before Farming

The first food source is the dungeon itself. Players report that scavenged fruit is surprisingly effective, and that certain crops straddle the line between foraged and farmable.

FoodWhere it comes fromPlayer verdict
Blueberries and applesFound while exploring the dungeonCheap mood support, good enough to keep a gloomy recruit stable
TurnipsLarge clumps on floors 2 and 3Plentiful but cannot be farmed, so they rot before use
OatsDungeon dropsFarmable, but the only recipe carries a mood penalty
Raw meatDropped by rats and other monstersTurns into jerky or grilled food once you have a fire pit
JerkyMade from meatA reliable early stockpile that travels well

The food thread's practical warning is worth repeating: cook soon after gathering rather than letting the timer run, because extending shelf life is what keeps a haul from spoiling before the party gets to it.

Dungeon Settlers official screenshot
Official screenshot of food and crops in the settlement

Cooking, Diet and Mood

Once Cuisine research is done, the Cooking Workstation turns loot into a controlled supply instead of a pile of ingredients settlers eat however they like. Diet then becomes a race question.

RaceReported diet preferenceImplication
HumanEats both meat and vegetablesFlexible and easy to feed
ElfDislikes meatNeeds a vegetable or plant-based supply
LizardmanDislikes vegetablesNeeds meat, and dislikes some plant effects
LycanNot documented yetConfirm in your own roster

A checklist for keeping moods up:

  • Keep at least two meal types once your roster mixes races.
  • Grow or buy the vegetable side for elves and the meat side for Lizardmen.
  • Cook raw meat before it spoils, and store the results.
  • Watch the food policy so low-mood settlers do not eat your reserved ingredients.

Food shortages show up as warnings that change where the expedition goes, which is the signal to move Cuisine forward in the research order. Because the farming tables are still filling in during Early Access, treat specific crop lists as to confirm. The research page covers where Cuisine sits in the unlock chain. A few points worth keeping in view:

  • Keep two meal types once the roster mixes races.
  • Cook before raw food spoils.
  • Move Cuisine up when hunger warnings change your route.

FAQ

How do you farm food in Dungeon Settlers?

Early on you forage rather than farm. A Steam thread on food says eating blueberries and apples found in the dungeon keeps stress down even on a gloomy recruit, and that making jerky is the other reliable stopgap before a crop loop is running.

Can you farm turnips in Dungeon Settlers?

No. A player in the food thread reports finding turnips in large clumps on floors 2 and 3 but notes they cannot be farmed, which is why they are treated as disposable dungeon food. Oats can be farmed, but the same player skips them because the only recipe using them carries a mood penalty.

Does food affect mood?

Yes, and diet is race-specific. A progression walkthrough states that elves dislike meat, Lizardmen dislike vegetables and humans can eat both, so a mixed roster wants more than one meal type. Bad or boring food hurts mood, and mood drives stress.

What unlocks proper cooking?

The Cuisine research branch. A walkthrough's research order lists Basic Cuisine as the node that unlocks the Cooking Workstation, and the research guide suggests moving it forward when food shortages start changing where the party goes.

What do you feed settlers before a long expedition?

Carry food that matches your races and keeps mood up, plus enough raw supplies to cook at camp. The recurring player advice is to cook shortly after gathering to extend shelf life, and to watch the food policy so settlers do not eat ingredients you meant to save.

More in Resources

More resources pages in Dungeon Settlers.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.