CONVRGENCE · Game Guides · Guide
Convrgence Tips — Loot, Insurance and Surviving the Night
Convrgence tips: loot values, the altered-item bonus, insurance, ammo and flask habits, dog whistle commands, and the demon night rule that decides a raid.
By the New Game Wiki team · Updated 2026-10-04
On this page (8)
- Convrgence Tips for a First Raid
- Loot Values and the Selling Loop
- Nightfall, Demons and Extraction
- What sells for the most in CONVRGENCE?
- Should I buy insurance in CONVRGENCE?
- How do I survive the night in CONVRGENCE?
- How do the dog whistle commands work in CONVRGENCE?
- What should I carry into a first CONVRGENCE raid?
CONVRGENCE tips come down to three habits: sell smart, insure the gear you cannot afford to lose, and respect nightfall. The game is an extraction shooter, so the raid only pays if you get out, and the Steam page says plainly that death costs all uninsured equipment. Around that rule the community loot table gives you the numbers you need to decide what to grab, the trader gives you a free first insurance policy, and the recorded tutorial shows the small preparation steps that separate a profitable run from a wasted one. This page collects the values, the habits, and the nightfall rules in one place.
This page is compiled from the official Steam store page, the community loot table on the CONVRGENCE wiki, and a recorded 1.0 launch session; single-source values are marked to confirm.
Convrgence Tips for a First Raid
The first raid should be treated as a scouting run rather than a jackpot attempt. Buy the essentials, take the free insurance, check the canteen, and enter a zone you can leave quickly if things go wrong. The recorded session shows the player buying ammo, skipping a second medkit to stay in budget, and then reassuring themselves that the canteen is full before heading out, which is exactly the level of preparation the game rewards. Because the zone is procedurally generated, you cannot memorise a safe route, so the reliable skills are inventory discipline and knowing where extraction is.
- Buy ammo and at least one healing item before you leave the hideout.
- Take the free insurance policy even if you think you will not die.
- Check your canteen before departure, because running dry mid-raid is avoidable.
- Take the artifact container only if you intend to hunt artifacts, since it is dedicated storage.
- Pick a zone you can exit quickly for your first few runs, and learn the extraction route.

Loot Values and the Selling Loop
Knowing what loot is worth changes what you pick up, and the community wiki provides the numbers. Altered items are the best single seller at 3,000 Rubles each, and the computer next to the merchant marks certain items as high priority, which pays double the listed Rubles, so checking that screen before you sell is the highest-value habit in the game. Weapons form the next tier, with the SVD at 5,000 Rubles and the Saiga-12 at 4,000, while attachments and utility items range from a few hundred to a couple of thousand. The parenting rule is simple: keep the highest-value items, sell duplicates, and never leave an altered item behind.
| Item | Documented sell price |
|---|---|
| SVD | 5,000 Rubles |
| Saiga-12 | 4,000 Rubles |
| AKM | 3,000 Rubles |
| PP-91 | 3,000 Rubles |
| Altered items | 3,000 Rubles each, doubled when marked high priority |
| APS Stechkin | 2,500 Rubles |
| Hybrid Scope | 2,500 Rubles |
| PMM | 2,000 Rubles |
| Utility or food item | Documented sell price |
|---|---|
| Adrenaline | 1,000 Rubles |
| Vodka | 836 Rubles |
| Antirad | 500 Rubles |
| Canteen | 500 Rubles |
| Medical Syringe | 500 Rubles |
| Condensed Milk | 912 Rubles |
| Molotov | 375 Rubles |
| Glowstick | 175 Rubles |
- Check the merchant's priority list every visit, because the doubled payout is free money.
- Prefer altered items over a backpack full of small goods when space is tight.
- Keep a Molotov or a lighter if you find one, since fire is useful and the items are cheap to replace.
- Do not sell your only working weapon to fund an upgrade; buy the upgrade first.
Nightfall, Demons and Extraction
Night is the raid's deadline, not an atmosphere change. The Steam store description warns you to extract before nightfall or face what lurks in the dark, and the recorded tutorial adds that demons are associated with particular areas and that a UV flash from your flashlight can save your life, while cautioning against taking risks without preparation. The zone map tells you where demons live, so a good raid plan routes around those areas during the day and treats getting home as the priority as the light drops. If you are caught out, the UV flash is the documented defensive tool rather than a weapon.
| Night rule | What to do |
|---|---|
| Extract before dark | Treat sunset as your deadline, not a suggestion |
| Demons live in specific zones | Read the zone map and avoid those areas early on |
| UV flash is defensive | Use the UV light to save yourself rather than to fight |
| Fuel matters | The recorded session notes the gas station for refuelling, marked with a green light |
| Dog alerts | Your dog senses enemies and warns you, so watch for the alert |
- Watch the dog's alert as an early warning, especially near demon territory.
- Keep your UV flash accessible rather than buried in your vest.
- Refuel before a long run, since the recorded session flags running out of gas as a real risk.
- Leave a margin for the walk back, because a full backpack slows your decision-making.
If you want the systems in full, the gameplay page explains the raid loop, the vr page covers headset setup and comfort, and the mods page lists convenience add-ons if you would rather lighten the preparation load.
FAQ
What sells for the most in CONVRGENCE?
Altered items are the headline seller at 3,000 Rubles each, and any item marked high priority on the computer next to the merchant pays double the listed Rubles. Weapons are the next big category, with the SVD at 5,000 Rubles and the Saiga-12 at 4,000 Rubles on the community loot table.
Should I buy insurance in CONVRGENCE?
Yes, at least on runs where your gear is worth more than the premium. Insurance is a single-use item that returns your equipment after death, and the trader gives the first policy for free, so there is no reason to skip the free one.
How do I survive the night in CONVRGENCE?
You extract before nightfall. The Steam description explicitly warns you to extract before dark or face what lurks there, and the recorded tutorial notes that demons are tied to certain zones and that a UV flash from your flashlight can save your life.
How do the dog whistle commands work in CONVRGENCE?
Two quick whistles call the dog back to you and a long whistle tells it to wait. The dog also senses enemies and alerts you, which makes those two commands the main way you keep it close during a fight.
What should I carry into a first CONVRGENCE raid?
A working weapon, ammo, a healing item, your canteen, and the insurance policy, with the artifact container if you plan to hunt artifacts. The recorded tutorial also reminds you to check your canteen is full before leaving.
More in Game Guides
More game guides pages in CONVRGENCE.
- Convrgence Gameplay — The VR Extraction Loop ExplainedGuideUpdated 2026-10-04
References
- Loot — CONVRGENCE Wiki (Fandom)
- CONVRGENCE on Steam
- CONVRGENCE 1.0 Is Here… I’m Starting From Nothing (YouTube)
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
