Alchemy Factory · Production · Guide
Alchemy Factory Cauldron Recipes — How Values, Standard and Advanced Cauldrons Work
Alchemy Factory cauldron recipes explained: how item values decide the output, standard versus advanced cauldrons, and the documented recipes players use.
By the New Game Wiki team · Updated 2026-10-04
On this page (11)
- How Cauldron Values Work
- Standard vs Advanced Cauldron
- Documented Cauldron Recipes
- Reading Item Values
- The Endgame Use: Making Gold
- What Is Not Confirmed
- How does the standard cauldron work in Alchemy Factory?
- How is the advanced cauldron different?
- What happens if I use two identical items?
- What is the best second item to put in a cauldron?
- Are these cauldron values current for Alchemy Factory 1.0?
Alchemy Factory cauldron recipes are not a fixed list — they run on value. Every item carries an internal cauldron value, and the cauldron exchanges inputs for an output whose value is close to the sum (standard) or the difference (advanced) of what you fed it. That is why the same three plants can produce wildly different results, and why the community publishes a cauldron calculator instead of a recipe book.
How Cauldron Values Work
The standard cauldron sums the values of its inputs. The worked example from the community discussion is Gentian at 400 plus Gentian Nectar at 420 plus Flax at 2, which totals roughly 822 and returns Unstable Catalyst at 746. Because value is what matters, a cheap filler item is not a waste — it is the cheapest way to top a recipe up to the threshold you want.
Standard vs Advanced Cauldron
The advanced cauldron flips the maths: it returns an item based on the difference between the two inputs. Using the same plants, Gentian Nectar at 420 minus Gentian at 400 gives roughly 20, which returns Clay at 21. Duplicate handling differs too, and that difference is the main reason to keep an advanced cauldron around.
| Cauldron | Maths | Duplicate handling | Worked example |
|---|---|---|---|
| Standard | Sum of input values | Two identical items cut the value by 1/3, three by 1/2 | Gentian 400 + Gentian Nectar 420 + Flax 2 ≈ 822 → Unstable Catalyst 746 |
| Advanced | Difference between two inputs | Returns the next best item from the list | Gentian Nectar 420 − Gentian 400 ≈ 20 → Clay 21; two Gentian 400 → Malachite 421 |

A player in that thread sums up the practical consequence: without duplicates the advanced cauldron cannot produce anything better than its inputs, so its job is simplifying old recipes for the shop — while duplicates are the only route to an output worth more than what you put in.
Documented Cauldron Recipes
The recipes below are the ones players called out in the same discussion. They are community-verified combinations rather than an official list, so treat the exact values as to confirm against the current build.
| Recipe | Output | Why it is used |
|---|---|---|
| Flax + Flax Fiber | Plank | Called a "vegan" route to planks |
| Flax + Flax | Stone | Described as better than Flax ×3 |
| Redcurrant + Redcurrant | Iron Sand | More compact than Redcurrant + Flax + Flax Fiber |
| Chamomile + Chamomile | Salt | Simpler than the three-item version |
| Gentian + Gentian Powder | Coke | Simplest Coke recipe, but wasteful on fertilizer |
| Flax + Chamomile | Coal | Reported as a route to Coal for making Coke |
| Flax + Redcurrant | Quicklime | Named as the route for Vitality Potions |
| Lavender + Flax | Black Powder | The one notable find reported from the advanced cauldron |

Reading Item Values
The Cauldron Calculator publishes the values so you can plan a recipe before building it. The numbers are small, which is why cheap items matter: a Small Wooden Gear at 0.33 and a Flax at 2 are the filler that makes expensive inputs land on the right output.
| Item | Value | Item | Value |
|---|---|---|---|
| Small Wooden Gear | 0.33 | Stone | 4 |
| Copper Coin | 0.68 | Plant Ash | 4 |
| Logs | 0.8 | Sand | 4.5 |
| Plank | 1 | Iron Nails | 5 |
| Large Wooden Gear | 1.5 | Quicklime | 6 |
| Flax | 2 | Rotten Log | 6.5 |
| Charcoal | 2 | Quicklime Powder | 7 |
| Flax Fiber | 2.5 | Refined Sand 1 | 8 |
| Limestone | 3 | Sage | 3 |
The Endgame Use: Making Gold
The cauldron's most profitable documented use is generating gold rather than saving space. The community guide's endgame chain uses a cauldron to produce Pure Gold Dust from Adamant plus Resonant Catalyst plus Gold Dust, then pushes that through Crucibles into a Gold Ingot and finally a processor for gold coins — a loop it describes as turning cheap flax into gold once fertilizer efficiency is high enough.
- Keep a filler stack of Flax or Small Wooden Gears next to every cauldron.
- Use duplicates deliberately in the advanced cauldron to step up a value tier.
- Do not repeat items accidentally in the standard cauldron, or you lose a third of the output.
- Plan high-value recipes around fertilizer efficiency, because plant byproducts are the cheap value source.
Before you build a cauldron line, it is worth deciding which of the three roles it is playing, because the same device behaves differently depending on what you expect from it:
- Value ladder: use an advanced cauldron with duplicates to step an item up to a more valuable one.
- Chain shortcut: use a standard cauldron to skip a long conventional production path.
- Shop simplification: use the advanced cauldron to replace an awkward multi-step recipe with a clean two-item one.
- Endgame income: use the standard cauldron to produce Pure Gold Dust and downstream gold.
What Is Not Confirmed
The full item value list, whether every 1.0 item is covered by the calculator, and the exact advanced cauldron output table are not documented yet. The calculator's own version stamp comes from the Early Access period and the discussion thread notes values were not fully current, so verify before committing a large production line. For the input cost side, see the fertilizer guide, and for running the power behind the cauldrons, see best fuel.
FAQ
How does the standard cauldron work in Alchemy Factory?
It gives you an item equivalent to the total value of the items you put in. As the community discussion explains with a worked example, Gentian (400) plus Gentian Nectar (420) plus Flax (2) totals about 822, which resolves to Unstable Catalyst at 746.
How is the advanced cauldron different?
It outputs based on the difference between the two items instead of their sum. Gentian Nectar (420) minus Gentian (400) is about 20, which resolves to Clay at 21. Duplicates also behave differently: the standard cauldron reduces the final value by a third for two identical items or a half for three, while the advanced cauldron returns the next best item from its list.
What happens if I use two identical items?
In the standard cauldron the final value drops by a third, and by half with three identical items. In the advanced cauldron you instead get the next best item — two Gentian at 400 each return Malachite at 421 — which makes duplicates worth using when you value simplicity or space over fertilizer efficiency.
What is the best second item to put in a cauldron?
A low-value item such as Flax or a Small Wooden Gear. The community advice is that pairing a high-value item with something cheap gives the best results, because the cauldron only cares about total or difference in value and does not penalise where that value comes from.
Are these cauldron values current for Alchemy Factory 1.0?
Treat them as `to confirm`. The Cauldron Calculator that publishes the values is stamped with a game version from the Early Access period, and players in the discussion thread noted the numbers were not fully updated at the time, so verify any recipe in-game after 1.0.
More in Production
More production pages in Alchemy Factory.
- Alchemy Factory Fertilizer Guide — Recipes, Nutrient Tiers and EfficiencyGuideUpdated 2026-10-04
- Alchemy Factory Best Fuel — Coke, Coal and Heat Values ComparedGuideUpdated 2026-10-04
References
- Cauldron Calculator
- Advanced Cauldron :: Alchemy Factory General Discussions
- Alchemy Factory on Steam
- Guide :: Becoming the ultimate alchemist
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
