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Alchemy Factory Walkthrough — The Order to Unlock Everything

An Alchemy Factory walkthrough of the real progression order: the early unlocks, the cauldron bootstrap, scaling sales, and the 1.0 systems to build toward.

By the New Game Wiki team · Updated 2026-10-04

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Alchemy Factory has no story campaign, so a walkthrough here means the order you unlock things rather than a sequence of chapters. The reliable route runs through a handful of early unlocks, then a cauldron bootstrap, then scaling sales and logistics. This page lays out that order using the community guide, the Codex and the official Steam description, so you always know which milestone comes next.

What a Walkthrough Means Here

Because progression is driven by the tech tree and main quests, every published route organises advice by phase instead of chapter. That is also why guides disagree about timing and agree about order: the early objectives are the same handful of unlocks in every version, and the cauldron is the pivot point in every version.

PhaseMilestone that ends itWhat it gives you
Early gameBandage wholesale saturatedPassive income that replaces manual shopkeeping
MidgameTech tree finishedA cauldron-based economy that compresses chains
Late gameNegotiation and sales scaledStorefront and quest revenue on top of wholesale
EndgameGold dust chain runningWealth generation that does not depend on traffic

alchemy factory official screenshot
Official screenshot

The Phase Order That Works

Start by finishing the minimal set of unlocks rather than building a beautiful shop. The guide is blunt that the early game is a grind and that overbuilding before the unlocks wastes effort, because you will rebuild once portals and wholesale are available. Then pivot hard to the cauldron: tech up to it, blueprint cauldron chains, and spend upgrade points on fertilizer efficiency instead of spreading them.

StepActionReason
1Unlock the cash registerEnds manual customer checkout
2Unlock the NurseryMakes plant inputs renewable
3Unlock purchase and dispatch portalsEnables real logistics
4Unlock bandage wholesaleTurns production into passive income
5Tech up to the cauldronCompresses almost every production chain
6Max fertilizer efficiencyMakes every cauldron recipe cheap
7Add sales and negotiationScales income once production is solved
  • Do not decorate or overbuild before the early unlocks are done.
  • Blueprint bandage production and repeat it until wholesale is saturated.
  • Move to the cauldron before building long conventional chains.
  • Keep buying fertilizer efficiency until at least 200%, ideally 300%.

Levels 1 to 4 and the 1.0 Launch

The community blueprint guide names Levels 1 to 4 as the early window and frames that stage as being about stability, repeatability and reusable building blocks rather than optimisation. It identifies repeated rebuilding, poor layout reuse and inconsistent production flow as the usual blockers — all of which the phase order above avoids by delaying commitment until the unlocks are in.

Alchemy Factory 1.0 shipped on 7 September 2026 at $17.99 on Windows and delivered the Early Access roadmap's major features: the Grand Portal, the Wagon Logistics System, a rebuilt Reputation System and revamped shopkeeping. In practice that means the long-term walkthrough continues past the cauldron into logistics and reputation rather than stopping at optimisation.

  • Levels 1 to 4: prioritise stability and reusable layouts.
  • 1.0 additions: Grand Portal, Wagon Logistics, Reputation, shopkeeping.
  • Long-term: expand the factory, grow the shop and build reputation.
  • Co-op: the Steam page supports online and LAN co-op plus a dedicated server.

Exact tech-tree unlock order, level thresholds and Grand Portal costs are not documented yet, so treat them as to confirm. For the cauldron step in detail, see cauldron recipes, and for the upgrade points, see the upgrade guide.

FAQ

Is there a story walkthrough for Alchemy Factory?

No. Alchemy Factory does not have a campaign, so a walkthrough is really an order of operations. Progress comes from the tech tree and main quests, and every published route organises itself by phase — early automation, cauldron economy, scaling sales — rather than chapters.

What is the first big milestone in Alchemy Factory?

Getting out of manual shopkeeping. The community guide lists unlocking the cash register, the Nursery, the purchase and dispatch portals and bandage wholesale as the early objectives, and calls bandage wholesale the point where the game truly takes off because it provides easier passive income than the storefront.

What comes after the early unlocks?

The cauldron. The guide's midgame goal is to bootstrap to cauldrons as soon as possible and blueprint cauldron production, because the cauldron compresses long production chains into one device and lets you feed it cheap fertilizer-based inputs instead of full material chains.

What do the levels mean in Alchemy Factory?

The community blueprint guide divides early progression into Levels 1 to 4 and describes that stage as being about stability, repeatability and reusable building blocks rather than optimisation. It says most factories struggle between those levels because of repeated rebuilding and inconsistent production flow, not because of missing machines.

What should I build toward after 1.0?

The 1.0 release added the Grand Portal, the Wagon Logistics System, a rebuilt Reputation System and revamped shopkeeping, so the late route is expanding the factory, growing the shop and building reputation rather than only optimising a single production line.

More in Game Guides

More game guides pages in Alchemy Factory.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.