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The Lantern of the Laughless Saint · Tips · Guide

The Lantern of the Laughless Saint Tips and Tricks for Early Access

The Lantern of the Laughless Saint tips and tricks: verified travel, combat, progression and co-op advice drawn only from official updates and sourced guides.

By the New Game Wiki team · Updated 2026-10-04

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The Lantern of the Laughless Saint tips and tricks worth writing down are the ones that survive a patch, and that rules out most of what circulates. This game is in Early Access with updates roughly every one to two weeks, so numbers change and old advice rots. Everything below traces back to an official Steam announcement or an attributed guide that tracks those announcements, which means it is advice about systems and habits rather than a stolen tier list.

Travel and Navigation Tips

Travel is where new players lose the most time, because there is no map-click network and no glowing trail. The documented workarounds are cheap to set up and pay for themselves on the first cross-island quest.

HabitWhy it works
Buy Anchor earlySets a return point; paired with Recall it removes repeat overland trips
Set the anchor at your destinationThe hard journey becomes a one-time cost
Swim the coastlineNamed routes are safer by water than the inland route
Read journal and dialogueRumours and NPC directions are the navigation system
Check the map's area marksQuests mark areas in a deliberately vague, TES3-inspired way
  • The Anchor spell is reported to be sold by the apprentice jinn in the starting town, so it is an early errand, not a late-game luxury.
  • You must be taught magic before Anchor or Recall works, so a spell-capable opening saves travel time.
  • Sprinting is a levelling skill, so baseline movement speed improves passively just by running everywhere.
  • Reported update changes put companions on the map with an automatic teleport if they stray too far, and allow co-op players to teleport to a teammate by clicking their map marker.

Combat, Rest and Progression Tips

Combat, resting and progression are the three systems most affected by recent patches, so the tips here are about behaviour that a patch cannot invalidate. The developer has changed enemy accuracy, armour contribution and HP gain, which means stacking one stat is no longer a plan on its own.

Rule to respectDocumented detail
Armour reductionCapped at 85%; not a target rating and not a damage ranking
HP from levellingNo longer awarded simply for gaining a character level
RestRestores health only when enemies are not nearby
Rest in hostile areasSleep can be interrupted depending on the area
StealthReworked with lighting and gradual detection, so shadows matter

the lantern of the laughless saint official screenshot
Official screenshot

  • Bank Skill Points for skills you cannot safely practise, and let frequently used skills rise on their own.
  • Keep your weapon and a spell both ready: R on keyboard or B on gamepad swaps between them.
  • Put your main weapon on one of the first eight slots, because only those have dedicated hotkeys.
  • Favourite the weapons you rotate between so the quick-options wheel stays short.
  • Sheathe before interacting with shrines, since prayer interactions require your weapon to be put away.

Co-op and Interface Tips

Co-op tips matter because the save model is unusual, and the interface tips matter because the control scheme changed in a recent update. Both are cheap wins that prevent a session ending badly.

the lantern of the laughless saint official screenshot 2
Official screenshot 2

  • Create and save a single-player character before joining a friend's game, and select that save when you join.
  • Appearance, equipment, regular items, gold, skills and perks travel with that guest character.
  • Guest progress saves independently every 30 seconds, which limits the damage from an abrupt disconnect.
  • Quests and quest items stay host-side, and the player holding a quest item must turn it in themselves.
  • Decide friendly fire before the session, because the host's setting determines it for everyone.
  • Autorun is Q on keyboard, with no default gamepad binding in the note, so assign one if you play on a pad.
  • The previous equip system still exists at the bottom of Gameplay settings if the new hotbar layout does not suit you.

Anything quoting exact stamina penalties, specific weapon damage numbers or a fixed list of boss weaknesses for this build should be treated as to confirm, because no official source has published those figures. For the systems behind these tips, see the gameplay page; for the travel spells in detail, see the fast-travel page.

FAQ

What is the single most useful early purchase?

The Anchor spell. It is reported to be sold by the apprentice jinn in the starting town, it sets a return point, and pairing it with Recall turns a long overland trip into a one-time cost. Buy it before a quest that sends you across the island, then set the anchor at your destination.

How do I avoid fights I am too weak for?

Swim the coast where you can. Several quest routes are documented as safer by water than by land because the inland routes hold enemies above an early character's level, with the eastern Tsaffon ruins and the southern island holding a hermit's journal as named examples.

Should I spend Skill Points as soon as I get them?

Not always. A naturally raised skill increases the experience needed for its next increase, while a Skill Point ignores that requirement and raises the skill immediately, so banking points for skills you cannot practise, such as combat skills when you are not fighting, is the documented habit.

What changed about survival in a recent patch?

An official update increased enemy accuracy and retuned enemies to compensate, rebalanced the Armor skill and attributes awarded per skill level, and stopped awarding HP simply for gaining a character level. Armour damage reduction is now capped at 85 percent.

Any tips for co-op specifically?

Create and save a single-player character before joining so you bring a real character across, expect quests and quest items to stay host-side, and agree on friendly fire before anyone loads an area spell build because the host's setting controls the session. Guest progress saves independently every 30 seconds.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.