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The Lantern of the Laughless Saint · Fishing · Guide

The Lantern of the Laughless Saint — How to Fish and What Is Confirmed

The Lantern of the Laughless Saint how to fish: fishing is a listed Early Access mechanic, but controls, catches and locations are still undocumented.

By the New Game Wiki team · Updated 2026-10-04

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The Lantern of the Laughless Saint how to fish question has an unusual answer for a guide site: the mechanic exists, and the instructions do not. Fishing is named as an existing mechanic in the game's Early Access statement, which lists it among the systems NerveLabs plans to flesh out and expand before full release, but no official source publishes a fishing control, an equipment requirement, a catch list or a location. What follows is the confirmed boundary plus the world changes that came closest to touching fishing, so you know exactly where the record stops.

Is Fishing Playable in the Current Build?

The developer's Early Access wording is the baseline. It groups fishing with existing mechanics that will be expanded, which is a confirmation of intent and inclusion rather than a specification. The independent guide archive tracked this carefully and recorded three separate states for the evidence, which is the cleanest way to express what is known.

Evidence stateFishing
ConfirmedFishing is named as an existing mechanic
PlannedThe developer plans to flesh it out and expand it
Not publishedNo control, catch list, equipment or location list is registered
  • No verified rod, bait or other required tool is named anywhere in the official record.
  • No keyboard, mouse or controller input for fishing is confirmed.
  • No catch, reward, recipe use or progression rule is confirmed.
  • No shoreline, pond, well or other fishing location is confirmed.

What the Closest Updates Actually Changed

It is tempting to read the underwater additions in a later official update as fishing content, but the note does not support that. The same update added two dungeons in the yellow fungal area, added underwater kelp forests and coral, and removed natural player buoyancy, while explicitly deferring underwater ingredients to a later patch. In other words, the water got more detailed, and the fishing system was not overhauled.

Update changeConfirmed effect
Underwater kelp and coralAdded to the world; underwater ingredients deferred
Player buoyancyPlayers are no longer naturally buoyant
Two new dungeonsAdded in the yellow fungal area
Fast-travel pointsMissing points and several collision cases fixed
  • Do not read the underwater additions as a fishing expansion, because the same note deferred underwater ingredients.
  • Buoyancy changes affect traversal generally, so re-check how your character handles deep water.
  • The two new dungeons are the confirmed content in that patch, and they sit in the yellow fungal area.
  • Fixed fast-travel points matter for reaching the coast even when they are not fishing locations.

the lantern of the laughless saint official screenshot
Official screenshot

The practical takeaway is that water is already a travel tool before it is a fishing spot. Community route advice for several quests recommends swimming the coastline rather than fighting inland, because the land routes are populated with enemies above an early character's level. That is documented and useful today; a fishing spot list is not.

Fishing, Alchemy and What Comes Next

The system most likely to consume a catch is alchemy, which is described as fully featured in Early Access and was touched by an official update that made crafted potion value scale with the Alchemy skill. No formula, per-level increase, ingredient list or recipe table was published, and no source links a caught fish to that system yet, so the connection remains inference rather than fact.

the lantern of the laughless saint official screenshot 2
Official screenshot 2

The safest way to check the current build is to treat the Steam store wording as the system-status baseline, then verify any player-facing instruction in the installed build and record the exact on-screen prompt, because Early Access systems change quickly. Fishing systems from other open-world RPGs do not establish how this game handles equipment, timing, loot or progression, and the Morrowind inspiration does not prove it copies any Morrowind mechanic either. Until a first-party note or reproducible play evidence supplies those details, the useful answer is the boundary itself: fishing is acknowledged, and the implementation remains insufficiently documented. For the other systems that were actually patched, see the gameplay page, and for the tools that do work today, the fast-travel page covers swimming and the Anchor and Recall pair.

If you want to check back later, watch the official Steam announcements rather than third-party fishing pages, because every confirmed change to this system so far has arrived through an official update note and none of them has been a fishing overhaul.

FAQ

Is fishing actually in The Lantern of the Laughless Saint?

Yes, fishing is named as an existing mechanic in the game's Early Access statement, which groups it with the systems the developer plans to flesh out and expand before full release. That confirms it is part of the product description, but it does not define how it works.

What button do you press to fish?

No official source publishes a fishing control. There is no documented keyboard, mouse or controller input for fishing in the Steam page or in the update notes reviewed here, so any specific button claim from a third-party page should be treated as to confirm.

Do you need a rod or bait to fish?

Not documented. No verified rod, bait or other required tool is named by the developer, and no requirement has been published. The honest answer for this build is that the equipment side of fishing is unknown.

Where can you fish?

No shoreline, pond, well or other fishing location has been confirmed. A later official update added underwater kelp forests and coral to the world and changed buoyancy, but it did not announce a fishing overhaul and explicitly deferred underwater ingredients to a later patch.

Can you catch fish and cook or sell them?

Not verified. There is no official catch list, reward, recipe use or progression rule for fishing. Alchemy is described as fully featured and crafted potion value scales with the Alchemy skill, but no source connects a caught fish to that system yet.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.