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Pumpkin & Patch Beginner Guide

A Pumpkin & Patch beginner guide for the first hour: how ranged combat, the limited parry, Lamplight and Embershot work, and what to do before the Underworld.

By the New Game Wiki team · Updated 2026-10-12

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A Pumpkin & Patch beginner guide starts with what the game actually asks of you. Patch is a one-eyed Shiba Inu who has lost his family, and the Hallowed Lands he wakes up in are built around abilities rather than character levels. The Steam page describes a 2D Metroidvania where you travel with a new friend, Pumpkin, toward the Underworld, fight classic Halloween monsters with ranged projectiles, and earn new movement and vision powers that open routes you could not take before. Nothing in the official material describes a stat or level system, so the useful mental model is that every new ability is a key rather than a damage number.

The First Hour: Learn Your Two Reliable Actions

The early game is about the two things your character can always do: throw projectiles and parry. Neither is a tutorial afterthought. The store page says combat is primarily ranged and projectile based, harking back to the classics of the genre, with a modern twist in the form of a limited parry that deflects projectiles back at enemies, stuns melee attackers and heals the player. Spend your first hour testing what a parry does to each enemy type instead of trying to out-damage everything.

  • Check side rooms before you commit to a route, because the store page says many new abilities are found within the world.
  • Practise parrying the slower enemies the page names - mummies, witches and vampires - before you take on the Spider Queen.
  • Fall back on run-and-gun when a room feels unfair; the store page explicitly calls that playstyle viable.
  • Mark ledges you cannot reach yet, because Pumpkin's movement tools exist to solve exactly those gaps.

Combat: Projectiles, the Parry and Risk

The store page is unusually specific about how fighting works. You face off against classic Halloween monsters such as mummies, witches, vampires and the dreaded Spider Queen, your default attack is a ranged projectile, and the parry is deliberately limited rather than spammable. A successful parry turns a projectile back on the sender, stuns a melee attacker and heals the player, which the page describes as a high risk, high reward option designed to raise the excitement of combat. That makes the parry a healing resource as much as a defensive tool, and it means the safest habit is to hold it for the moment an enemy commits rather than firing it at everything.

Pumpkin & Patch official screenshot of combat
Official screenshot of combat in Pumpkin & Patch

If you would rather keep your distance, the page says run-and-gun is a viable way to play, but warns that you still have to watch carefully for obstacles. Either style works; the difference is whether you spend the parry on recovery or on defence.

Upgrades: Lamplight, Embershot and Icebergs

Patch's missing eye is the reason upgrades matter so much. The store page says Pumpkin's Lamplight ability illuminates what is not visible to the naked eye, turning hidden secrets into findable ones, and it warns that things are not always as they appear in the Hallowed Lands. Movement is gated the same way: Patch can learn to freeze water and create icebergs that he can control, and by using Pumpkin's Embershot ability properly, Patch can jump higher than any dog.

AbilityWhat the store page says it does
LamplightIlluminates what is not visible to the naked eye, revealing hidden secrets
EmbershotLets Patch jump higher than any dog when used properly
Ice and icebergsPatch can freeze water and create icebergs that he controls

None of these are described as damage upgrades, so if a fight feels impossible the answer is more likely to be a missed route than a missing weapon.

Progression, Choices and Different Endings

The store page frames progression as choices rather than a fixed route. Once you have the basics down, options open up to tackle obstacles as you see fit and to arrive at different possible endings. Pumpkin and Patch are searching for different things, and the page notes that it may not be easy to help them both, which is why side requests from other characters - it names the intrepid Captain Peg - are worth reading rather than skipping past.

Pumpkin & Patch official screenshot 2
Official screenshot of the Hallowed Lands

How many endings exist, which choices decide them, and whether missing a side request locks you out of anything are not documented yet on the official store page.

Once the opening is behind you, the gameplay page breaks the loop down system by system, and the features page lists every system the store page actually advertises rather than the ones players assume are there. If you have not bought the game yet, the release date page covers the date and the price, and the demo page covers what the free trial documents.

FAQ

Is Pumpkin & Patch beginner-friendly?

It is more forgiving about timing than about routing. The Steam page tags the game Playable at Your Own Pace, Playable without Timed Input and Gamepad Recommended, and combat is built around ranged projectiles rather than frame-perfect melee combos. What it does ask of a new player is attention to ability gates: many routes only open after you have found a specific tool such as Lamplight or Embershot.

What should a new player learn first in Pumpkin & Patch?

Learn the two actions you always have: throwing projectiles and the limited parry. The store page says the parry deflects projectiles back at enemies, stuns melee attackers and heals the player, which means it doubles as a healing option. Practise it on the slower enemy types the page names - mummies, witches and vampires - before you meet the Spider Queen.

Which upgrade matters first?

The store page gives three concrete examples and treats them as tools rather than damage boosts. Pumpkin's Lamplight illuminates what is not visible to the naked eye, Embershot lets Patch jump higher than any dog, and Patch can learn to freeze water and create icebergs that he controls. If a room looks impossible, one of those three is usually the missing piece.

Can you miss content in Pumpkin & Patch?

The store page implies you can. It says options open up once you have the basics down, that you can tackle obstacles as you see fit, and that there are different possible endings. It also notes that Pumpkin and Patch are searching for different things and it may not be easy to help them both, so side requests - such as those from the character it names, Captain Peg - can be read as optional rather than mandatory.

Does Pumpkin & Patch have multiple endings?

Yes, the store page refers to different possible endings that depend on the choices you make and on which of the two leads you help. The exact number of endings, the specific choices that trigger them and whether there is a best ending are not documented yet on the official page.

More in Getting Started

More getting started pages in Pumpkin & Patch.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.