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Pumpkin & Patch Walkthrough

A Pumpkin & Patch walkthrough of the early game in order: the opening in the Hallowed Lands, ranged combat and the parry, then the first ability gates.

By the New Game Wiki team · Updated 2026-10-12

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A Pumpkin & Patch walkthrough starts with the order the official store page actually implies: wake as Patch in the Hallowed Lands, meet Pumpkin, learn your ranged attack and parry, then find the abilities that reopen the map, and finally push toward the Underworld. The page does not publish a numbered sequence of areas, so this walkthrough follows the documented beats rather than inventing room-by-room steps, and it flags every point where the official listing goes quiet.

The Opening: Patch in the Hallowed Lands

The game opens with Patch, a one-eyed Shiba Inu dog who recently lost his family, finding himself in the Hallowed Lands - a world the store page calls whimsical yet spooky and filled with all manner of frights. The first documented beat is meeting a new friend, Pumpkin, and the two of them beginning a journey to the Underworld in search of answers.

Pumpkin & Patch official screenshot of the Hallowed Lands
Official screenshot of the Hallowed Lands in Pumpkin & Patch

That framing tells you what the opening segment is for: it is where you get the basics down, which the page says is the condition for options opening up later.

Learn Combat Before You Push Forward

Before you treat the opening as a race, make the two default actions reliable, because the page describes combat as ranged first.

  • Your default attack is a projectile, and the page frames it as a return to the classics of the genre.
  • The limited parry is the modern twist: it deflects projectiles back, stuns melee attackers and heals the player.
  • Run-and-gun is explicitly viable if you would rather keep distance, but watch for obstacles.

Pumpkin & Patch official screenshot of ranged combat
Official screenshot of combat in Pumpkin & Patch

Because the parry heals, it doubles as recovery, which is why the page calls it high risk and high reward. The enemies named for this stage of the game are the classic Halloween monsters: mummies, witches and vampires, with the dreaded Spider Queen the strongest-warned of the group.

Find Your First Ability Gates

Once the basics are down, the walkthrough turns into a search for abilities, because the store page says they are found within the world and that they increase mobility and combat prowess.

AbilityWhat it opens on the page's account
Pumpkin's LamplightIlluminates what is not visible to the naked eye, revealing hidden secrets
Pumpkin's EmbershotLets Patch jump higher than any dog when used properly
Ice and icebergsPatch can freeze water and create icebergs that he controls

A room that looks impossible is usually missing one of these rather than requiring more firepower, and the page's warning that things are not always as they appear is the cue to sweep cleared areas with Lamplight before moving on.

Toward the Underworld and Different Endings

The long-term goal the page gives is the journey to the Underworld, and along the way it says your choices shape the result. It states that once you have the basics down, options open up to tackle obstacles as you see fit and to arrive at different possible endings, and it adds that Pumpkin and Patch are searching for different things and it may not be easy to help them both.

Pumpkin & Patch official screenshot of the road ahead
Official screenshot from Pumpkin & Patch

Other characters also make requests while you travel - the page names the intrepid Captain Peg - and it invites you to get to know the whole cast, which suggests side requests are worth reading rather than skipping.

What This Walkthrough Does Not Cover

The store page withholds almost all of the fine detail, so this walkthrough stops where the official facts stop. There is no published area list, no boss order, no map layout, no checkpoint or failure system, no collectible locations and no breakdown of how many endings exist or how to reach them. It also does not document a demo-to-full-game save transfer. All of those are not documented yet, which is why the steps above describe a direction - open the world, gather abilities, move toward the Underworld - rather than a fixed route. For the habits that make that direction easier, see the tips page, for the beginner framing the guide page, and for the destination itself the underworld page.

FAQ

How do you start Pumpkin & Patch?

You begin as Patch, a one-eyed Shiba Inu who recently lost his family, after he finds himself in the Hallowed Lands. The first story beat on the official store page is meeting a new friend called Pumpkin, and the two then set out on a journey toward the Underworld in search of answers. The page's early-game framing is to get the basics down before options open up.

What is the correct order to play Pumpkin & Patch?

The store page does not publish a strict order, and it deliberately says options open up to tackle obstacles as you see fit. The reliable sequence it does imply is: learn the ranged attack and the limited parry, explore the Hallowed Lands and collect new abilities, then use those abilities to reopen routes you could not take before, with the Underworld as the goal.

Do you need to find abilities to progress in Pumpkin & Patch?

Yes, that is how the game is built. The store page says new abilities are found within the world and that they increase mobility and combat prowess, and it names Lamplight, Embershot and the ability to freeze water into controllable icebergs. In a Metroidvania that means abilities are the keys to later parts of the map.

How does Pumpkin & Patch end?

Not documented yet. The store page says choices lead to different possible endings and that it may not be easy to help Pumpkin and Patch both, since they are searching for different things. How many endings there are, which choices decide them and whether there is a best ending are not published.

How long does Pumpkin & Patch take to finish?

Not documented yet. The store page publishes no playtime estimate, no area count and no chapter list, so there is no verified figure for the main route or a full completion. What the page does confirm is that the game is single-player and rated as playable at your own pace.

More in Getting Started

More getting started pages in Pumpkin & Patch.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.