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Dungeon Settlers Game Review — Early Access Praise and Complaints
A Dungeon Settlers game review roundup of early access feedback: the depth players praise, the tutorial and UI complaints, and how the devs respond.
By the New Game Wiki team · Updated 2026-10-04
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A Dungeon Settlers game review roundup is unusually easy to write, because the community threads are candid and the developers answer in public. The split is clear: players who click with the real-time combat and colony tension defend the game, while others bounce off the tutorial, the controls and the interface. The Steam page lists about 1,360 reviews but no percentage, so the threads carry most of the signal.
The Recurring Complaints
The critical thread is a catalogue of first-hours friction rather than a verdict on the design. The most common complaints cluster around learning and legibility.
| Complaint | What the player reported |
|---|---|
| Tutorial | Long and slow, with important mechanics explained late |
| Controls | An awkward scheme for real-time party combat |
| UI | Too many menus and submenus, and the build menu hidden unless you deselect units |
| Art readability | Sprite art makes attack telegraphs hard to see |
| Auto skills | The option exists but did not appear to work, and is unexplained |
One player noted that the tutorial taught pause and command queuing only after they had already fought and been hurt, and another found the way to clear tree stumps by accident. That points at onboarding rather than the systems themselves.

The Developer Replies
What sets this thread apart is the response. The developers did not defend the game; they agreed with much of the criticism and described it as a known gap.
| Player point | Developer response |
|---|---|
| Tutorial is too long | Agreed, with plans to improve it in the future |
| Information delivery is poor | Accepted as a weak area |
| Auto skills seem broken | Already implemented, but not explained due to a missing tutorial |
| Game may not suit everyone | Acknowledged, and thanked the player for trying it |
That is consistent with the patch notes on the community hub, which show ongoing quality-of-life work and even a revert of archer balance changes after player feedback.
For the positives, a creator preview frames the game as RimWorld-style colony management crossed with a party dungeon crawler, and singles out the unpredictable spiral as the best part: a simple job turns into a long trip once hazards, supply shortages and gear wear stack up. It also praises the presentation details and the honesty of permadeath.
A practical checklist for the decision:
- Buy now if you enjoy tension, rebuilding after losses and a live balance process.
- Wait if you want complex base building, finished combat or a complete campaign.
- Read the Discussions hub for the latest patch notes before judging old complaints.
- Check a creator preview of the current build, since some early complaints have been addressed.
Because the game is in Early Access and being patched, treat any specific review score or percentage as to confirm. The guide page covers the systems the reviewers are reacting to. A few points worth keeping in view:
- Read the discussions thread for the developer replies.
- Check the current build rather than launch-week complaints.
- Decide on the loop, not on a fixed score.
FAQ
What do early Dungeon Settlers reviews criticize?
The tutorial and the user interface. In a long Steam thread, players describe the tutorial as slow and boring, the control scheme as awkward, menus and submenus as frustrating, and the sprite art as hard to read for attack telegraphs. Several say they skipped the tutorial and figured the game out themselves.
How have the developers responded to criticism?
Directly and calmly in the same thread. They agree the tutorial is long and slow and say they plan to improve it, acknowledge that learning and information delivery are weak spots, and note that the auto-skill system exists but is not explained well because there is no dedicated tutorial.
What do players praise about Dungeon Settlers?
The depth and the tension. A creator preview calls the unpredictable spiral the game's strongest part, where a simple job turns into a long trip once radiation, mutants, ammo and durability all bite at once, and praises the weight of losing a settler and their gear.
How many reviews does the game have?
About 1,360 on Steam at the time of writing, and the store page does not publish a percentage, so the community threads and creator impressions are the more useful read on what the split looks like. The developer has publicly thanked players for playing and for leaving reviews since the Early Access launch.
Should you buy Dungeon Settlers in Early Access?
Depends on tolerance. A creator preview says players who want very complex base building, fully fleshed-out combat or a finished campaign should wait, while those who enjoy tension and rebuilding after losses will get a real slice of the game now. The store page rates it Simulation and Strategy in Early Access.
References
- Thoughts on the game :: Dungeon Settlers General Discussions
- My thoughts on Dungeon Settlers Alpha
- Dungeon Settlers on Steam
- Dungeon Settlers But I Don't Waste Your Time (Before You Buy & Features)
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
