Dungeon Settlers · Characters · Guide
Dungeon Settlers Characters — Recruits, Races, Traits and Talents
A Dungeon Settlers characters guide to recruiting settlers, reading races, backgrounds, traits and talents, and replacing losses without a wipe.
By the New Game Wiki team · Updated 2026-10-04
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Dungeon Settlers characters are not authored, they are hired. You run a band of expendable mercenaries, you recruit from a menu, and you expect to replace losses. A community wiki entry for recruits, the beginner guide and the developer's own framing all point the same way: screen candidates carefully, because a settler's race, background, traits, stats and talents are set before you pay.
What a Recruit Sheet Contains
Every candidate carries several layers of information, and the beginner guide says to read all of them before hiring. The layers stack, which is why two settlers of the same class can perform very differently.
| Layer | What it tells you | Why it matters |
|---|---|---|
| Race | Perks and affinities | Some races suit certain trees, such as an elf with a bow |
| Background | Starting tree bonuses | Shapes the settler's natural direction |
| Traits | Individual modifiers, positive and negative | Can add mood or stats, or fight your plan |
| Stats and talents | Current values and growth rate | Talents compound over a long career |
| Job skills | Work aptitudes | Decides whether they are better at crafting, farming or fighting |
A community thread adds a concrete example: a Lizardman who eats a plant item gains a negative plant-themed effect and loses mood. That is a reminder that race is not just a stat line.

Recruiting and Replacing Losses
The wiki layer treats recruits as a deep pool you top up over time, while the developer frames replacement as part of the loop. That changes how you should value a candidate.
| Screening question | Recommended answer |
|---|---|
| Highest starting level? | Not the deciding factor; the builds guide kept a Level 1 recruit over a Level 2 one |
| Best talent tier? | Prefer Genius or Exceptional, since talents improve through the career |
| How many useful traits? | More useful traits is better, per the beginner guide |
| Does the role fit? | Yes — hire for the missing slot, not for a spare damage dealer |
Habits that keep a roster healthy:
- Inspect before hiring, and reject a candidate whose traits clash with an existing member.
- Hire into a role the party cannot currently fill rather than duplicating a strength.
- Escort a new settler through a few easy floors to bring their level up.
- Bank gear on a reliable core so a replacement is not a full reset.
The recruiting systems are documented across several sources, but specific background and trait tables are still filling in, so any exact list of recruit types should be treated as to confirm. The traits and party pages cover the two decisions that follow a hire. A few points worth keeping in view:
- Inspect before hiring, every time.
- Hire into the role the party cannot fill.
- Escort a new settler through easy floors to catch up.
FAQ
How do you recruit characters in Dungeon Settlers?
From the recruitment menu, where candidates are listed with their race, background, traits, stats and talents. A beginner guide advises inspecting each candidate before hiring so hidden talents and useful traits are visible, and choosing settlers who fit the party rather than the highest starting level.
What is a talent tier and which one should you pick?
Talents rate how a settler's stats grow over their career. A community wiki entry for recruits and the beginner guide both point at the high tiers, with the guide recommending candidates in the Genius or Exceptional tier because talents compound across a long game.
Are characters permanent in Dungeon Settlers?
No, and that is the point. The developer describes the premise as a band of expendable mercenaries you will replace during play, and community threads explain that a lost settler takes their gear and carried supplies with them, which is why the game expects you to hire replacements.
What races can settlers be?
A creator preview shows humans, elves, Lizardmen and Lycans among the starting options, each with their own perks and basic skills. A community wiki page for recruits lists further backgrounds and traits that sit on top of the race, and a community thread notes a Lizardman dislike of plant-themed effects.
How do you keep a new recruit from falling behind?
Give them strong gear and escort them through a few levels, which a community thread on leveling describes as an easy way to bring an intern up to speed. Recruits also arrive with a talent and stat spread you cannot change, so screening candidates matters more than fixing a bad hire later.
More in Characters
More characters pages in Dungeon Settlers.
- Dungeon Settlers Character Creation — What Is Confirmed So FarGuideUpdated 2026-10-04
References
- Dungeon Settlers Wiki - Items, Monsters, Skills and Loot
- Recruits - Dungeon Settlers Wiki
- Dungeon Settlers Beginner Guide - Gameplay Tips and Tricks
- Dungeon Settlers on Steam
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
