Combolands: Roguelike Citybuilder · Guilds · Guide
Combolands Best Guilds — All Seven and How Pairings Work
Combolands best guilds explained: the seven advertised guilds, how two-pick pairings create 21 runs, and unlock routes for the secret Rogue and Arcane guilds.
By the New Game Wiki team · Updated 2026-10-04
On this page (9)
- The Seven Advertised Guilds
- How Two-Pick Pairings Create 21 Runs
- Secret Guilds: Rogue and Arcane
- How to Judge a Guild Pairing
- How many guilds does Combolands have?
- How many guild combinations are there?
- Which guilds are best in Combolands?
- How do you unlock the secret guilds?
- Can I play the same guild pairing every run?
Combolands: Roguelike Citybuilder has seven advertised guilds, and since you pick two of them every run, the pairing you choose is the single biggest decision before the first building goes down. The official Steam page describes "a pantheon of 7 guilds with unique buildings and playstyles" and 21 possible guild combinations. This Combolands best guilds guide lays out what that roster looks like, how pairings work, and how the two secret guilds fit on top of it, without inventing a tier list the public data cannot support.
The Seven Advertised Guilds
The official store confirms the count of seven and says each guild has its own identity, strengths and drawbacks, but it does not publish a single clean list of names. The guild names that appear across official community posts and guide sites are Frontier, Agricultural, Maritime, Marshall (also written Martial), Civic, Commercial and Industrial; treat the exact naming as community-sourced rather than an official roster (to confirm).
| Guild (as named in sources) | Documented flavour |
|---|---|
| Frontier | One of the two guilds players start with |
| Agricultural | One of the two starting guilds; crop and field builds |
| Maritime | Fishing-heavy; sources point to fishing boats, fish farms and kelp |
| Marshall / Martial | Removal-focused military guild, described in a launch-week discussion |
| Civic | Upgrades houses and interacts with residences and sacred buildings |
| Commercial | Shop, stall and money-oriented plays; used in secret-guild routes |
| Industrial | Described by a player discussion as the pick for pure money generation |
Because the official page lists seven guilds and the starting pair is commonly described as Frontier and Agricultural, the remaining five are unlockable through play. Two more beyond the advertised seven are the secret guilds covered below.
- Seven advertised guilds are confirmed by the official store; the individual names above are community-sourced.
- The starting roster is commonly described as Frontier and Agricultural.
- The other five advertised guilds are unlocked by playing rather than selected from the start.
- Rogue and Arcane sit outside the seven and are covered separately below.
How Two-Pick Pairings Create 21 Runs
Picking two of seven guilds gives 21 distinct pairings, which is the number the official store and guide sites both quote. The pairing matters because each guild contributes its own buildings to the pool, and synergies usually come from cross-guild triggers rather than one guild acting alone. A launch-week community thread makes this concrete: a Granary only resets fields once when placed, but a different guild's building that triggers it periodically keeps the engine running.
The current public position on "best" pairings is deliberately cautious. Guide sites say there is no reliable public win-rate or meta database, and one explicitly frames its pairing page as a way to judge a combination rather than a ranked list. That is the honest state of the data.

Secret Guilds: Rogue and Arcane
Two guilds sit outside the advertised seven. Rogue is tied to the Spymaster vote, and Arcane to the Wizard vote, and both add their buildings to the pool once activated. A community thread on the Arcane unlock describes a route through the Antiquarian and a Gemstone Satchel, while a guide warns that unlocking the guild does not always pop the achievement immediately.
| Secret guild | Unlock route reported by players |
|---|---|
| Rogue | Get the Spymaster from a milestone challenge, take the Spymaster vote, then finish the run in normal mode (to confirm) |
| Arcane | Use the Antiquarian and a Gemstone Satchel to obtain a crown, sell it for the Wizard vote, then finish a normal run (to confirm) |
How to Judge a Guild Pairing
- Check what each guild adds to the pool, not just its headline effect, because pairings score through cross-guild triggers.
- Favour pairings where one guild supplies range or timer support and the other supplies the payoff cards.
- Ask whether the pairing can start scoring before the mid-game; community complaints about Agricultural centre on a slow middle game rather than a weak late game.
- Keep a coin buffer if you are chasing a secret-guild unlock, because shop rerolls are part of the route.
- Use the in-game Compendium added in v1.0.5 to review buildings while a run is live.
FAQ
How many guilds does Combolands have?
The official Steam page advertises a pantheon of seven guilds with unique buildings and playstyles, and you pick two of them every run. Independent sources also describe two further secret guilds, Rogue and Arcane, that are unlocked through play rather than shown in the starting roster.
How many guild combinations are there?
The official store says there are 21 possible guild combinations, produced by picking two of the seven advertised guilds. The wiki repeats the same figure, describing seven guilds and 21 guild pairings.
Which guilds are best in Combolands?
There is no verified public win-rate database or tier list, and guide sites explicitly say they will not invent one. Community discussion favors Industrial for pure money generation and describes Commercial paired with Civic or a martial guild as a route toward secret-guild unlocks, so treat specific best-guild claims as opinion rather than measured data.
How do you unlock the secret guilds?
Player reports describe two hidden guilds, Rogue and Arcane. Rogue is reached through the Spymaster vote, and Arcane through the Wizard vote, which one guide finds via the Antiquarian and a filled Gemstone Satchel. Guide sites state that precise thresholds are held back until they are verified on the current version, so treat exact steps as community-sourced.
Can I play the same guild pairing every run?
You can, but the map is procedurally generated each run, and the building offers you see are filtered by your guild picks. Sources describe the starter cards repeating early before later offers widen, so repeating a pairing still produces different placements and different scores.
More in Guilds
More guilds pages in Combolands: Roguelike Citybuilder.
- Combolands How To Unlock Arcane Guild — Wizard Vote RouteGuideUpdated 2026-10-04
References
- Combolands: Roguelike Citybuilder on Steam
- Combolands Wiki - Guilds, Buildings & Combo Guide
- Combolands: Roguelike Citybuilder General Discussions
- Combolands Guide: Buildings, Guilds & Combos
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
