The Lantern of the Laughless Saint · Weapons · Guide
The Lantern of the Laughless Saint — How to Equip Weapons and Switch Loadouts
The Lantern of the Laughless Saint how to equip weapons: hotbar keys, the weapon-to-spell swap, and every weapon family the developer has documented so far.
By the New Game Wiki team · Updated 2026-10-04
On this page (8)
- How to Equip and Switch Weapons
- Weapon Families Documented So Far
- What Is Not Documented About Weapons
- How do you equip a weapon in The Lantern of the Laughless Saint?
- How do you switch between a weapon and a spell?
- What weapon types are in the game?
- Does the game have a weapon damage chart?
- Do you have to sheathe your weapon to interact with things?
The Lantern of the Laughless Saint how to equip weapons answer is a hotbar answer, not a menu answer. Equipping is handled in play: an official update lists number-key hotkeys, a quick-options wheel for favourited weapons, and a dedicated control that swaps between your weapon and a spell, with the older equip system still available in settings. What the game does not have, at least in the public record, is a published weapon list or damage table, so this page sticks to the families the developer has actually named and flags the rest.
How to Equip and Switch Weapons
The documented control scheme is small and worth learning early, because combat is punishing when you fumble a swap. Official Update 17 notes list PC number keys 1 to 8 as hotkeys, R on keyboard and B on gamepad for switching between an equipped weapon and a spell, and a quick-options wheel that selects favourited weapons rather than the full equipped list. Tapping the relevant control toggles sheathing, and the previous equip system remains an option at the bottom of Gameplay settings.
| Control | Documented effect |
|---|---|
| Number keys 1 to 8 | Hotbar slots on PC |
| R (keyboard) / B (gamepad) | Switch between equipped weapon and spell |
| Quick-options wheel | Selects favourited weapons |
| Switch control tap | Toggles sheathing |
| Legacy equip system | Still available at the bottom of Gameplay settings |
- Put your commonly used weapon on one of the first eight slots, since only those have dedicated hotkeys.
- Favourite the weapons you rotate between so the quick-options wheel stays short and usable.
- Learn the sheathe tap early: shrine and prayer interactions require the weapon to be put away.
- Keep a spell on the switch control if you play a hybrid build, because swapping mid-fight is the documented intent.
- Because remapping is allowed, test your own layout before a boss attempt rather than trusting a default.

Weapon Families Documented So Far
Only a few weapon families are named in first-party or clearly attributed material, which is itself useful information: the game is in Early Access and the dev has said the item pool will grow. The confirmed names are one-handed and two-handed weapons, both improved by the Umbrite racial bonus, plus maces and morningstars, which an official update added to the pool.
| Weapon family | Evidence |
|---|---|
| One-handed weapons | Umbrite race starts with +5 One-Handed |
| Two-handed weapons | Umbrite race starts with +5 Two-Handed |
| Maces and morningstars | Added to the weapon pool in an official update |
| Bows / archery | Archery is a skill, with a -10 penalty on Thrakh |
| Complete weapon list | Not published; documented evidence gap |
- The store page promises visceral combat with multiple weapon types, so families exist beyond the four named above.
- An official update also adjusted several item and combat behaviours, which means specific weapons can be rebalanced without notice.
- The game ships with more than 100 equippable items, so the weapon count is a subset of a much larger item pool.
- Combat uses multiple weapon types against strange horrors, so weapon choice is partly a matter of what an encounter punishes.
What Is Not Documented About Weapons
There is no official damage model, no reach or stamina cost table, no enemy weakness chart and no complete list of weapon types — the independent guide archive records exactly that gap rather than inventing numbers. That matters because a weapon guide built on unverifiable numbers is worse than no guide.

If you want to plan a loadout, treat the confirmed families as your floor, use the hotbar and switch controls to stay flexible, and re-test after each patch, since Early Access balance changes have already reshuffled the item and combat behaviours once. For how weapons fit into a full character plan, see the characters page on race bonuses and the combat tips page for the habits that keep a fight winnable.
FAQ
How do you equip a weapon in The Lantern of the Laughless Saint?
Equipping runs through the hotbar rather than a separate paper-doll screen. An official update lists PC number keys 1 to 8 as hotkeys, a quick-options wheel for favourited weapons, and a switch control that toggles sheathing, and it notes that the previous equip system remains available at the bottom of Gameplay settings.
How do you switch between a weapon and a spell?
An official update added a dedicated switch: R on keyboard and B on gamepad move between an equipped weapon and a spell. That is the documented control, and it means you can keep a weapon and a spell both ready rather than choosing one for the whole session.
What weapon types are in the game?
One-handed and two-handed weapons are both confirmed by the Umbrite race bonuses, and an official update added maces and morningstars to the weapon pool. Archery is a skill with a documented race penalty, which confirms bows exist, but a complete weapon type list has not been published.
Does the game have a weapon damage chart?
No. No official damage model, damage-per-second table or enemy weakness chart has been published. The independent guide archive explicitly records that a complete weapon list and damage model sit in its evidence gap, so treat any third-party tier list for this build as to confirm.
Do you have to sheathe your weapon to interact with things?
Some interactions require it. The community wiki's written step for the Al-Fijhan and Umbrinox shrines instructs you to put your weapon away and kneel before activating the shrine, which means weapon state is a real interaction condition and not just an animation.
References
- The Lantern of the Laughless Saint on Steam
- Update 17 — Hotbar and More (official Steam announcement)
- The Lantern of the Laughless Saint — independent guide archive (combat and weapons)
- The Old Gods (Quest) — The Lantern Of The Laughless Saint Wiki
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.
